Showing posts with label capcom. Show all posts
Showing posts with label capcom. Show all posts

Saturday, June 4, 2016

CROSSBEATS' New Update: CROSSBEATS.REV SUNRISE!

By Andy Castro

April 27th, 2016 brought a wonderful surprise to Round 1 players early in the afternoon with the release of CROSSxBEATS REV: SUNRISE updating across all machines. The update should be treated as a new version of the game, with many changes made to the songlist, UI, and even two new mascots! On the day of release, music game circles on social media sites were excitedly posting about the release, and to tell us more about SUNRISE, I interviewed two very serious NorCal Crossbeats players: Oliver Wing (RI74TA) and Matthew Bulotano (すぴりっとすねぁ).


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When asked about initial impressions, Oliver was pleased overall with SUNRISE. “It’s good!” he exclaimed, “They didn’t ruin anything. I like the new songs and charts a lot!” While Matthew admits that he preferred the more “elegant” theme behind the original CROSSxBEATS REV, he praised the songlist for including “a lot more bangers and lots of hard bass.” They both noted that the biggest change comes from the tweaks to the user interface. Oliver explained that with SUNRISE, “menus are generally easier to navigate, and the biggest improvement is the option to add a contracting circle to the dot targets during gameplay.” Both Oliver and Matthew compared the concept to Ouendan, and both agree that it makes the game easier to read while also making the game much more accessible for new players. The game also adds a rival system, which has been praised by the CROSSxBEATS community. “There was no real way to look up anything aside from top 10 song scores before, so rivals are a #bless,” explains Oliver, “Honestly, it’s my favorite added feature.”


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A new feature has a ring close around the note to help with timing!
Great for players who can’t adjust to the default arrows.
While Oliver did state that SUNRISE didn’t “ruin anything” from the previous version, there will still some criticisms that have been left unaddressed. For Matthew, he felt the game could use more variety in songs. “There are still a lot of songs from the original crossbeats iOS version that aren’t ported over yet,” he stated, “and they are fantastic songs with fantastic charts, so I’d like to see those reach SUNRISE as soon as possible.” Oliver has accepted that arcade CROSSxBEATS and the mobile version as “almost two separate games in terms of songlist,” but still feels that changes can further be made to both the user interface and the hardware of the actual machines.
Oliver explained what he think could be made better, stating, “We still need an internationalized interface!! I think the overseas community was pretty diligent in prodding NAOKI and the cbREV staff when they asked for feedback, but a lot of the help text and menus are still in Japanese. Fortunately, the game doesn’t have complex missions or strategy, so it’s possible to get by without. I would also like to see a cabinet hardware revision, to replace the delicate headphone jacks.” While he notes that the UI is still easier than before, he does make a point about those headphone jacks, which have been regularly malfunctioning across all cabinets.


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Oliver really crosses those beats!
When asked if SUNRISE will draw in new players, the two had different responses. While Matthew agrees that the “easier-to-read notes” will draw in some new people, the game itself “still doesn’t offer too much more to attract new players.” Oliver, however, was much more optimistic about the game, saying that a lot of people at Round 1 were “turned off by how hard it was to read and understand charts,” and that the new gameplay mechanic is already drawing in those who originally shrugged off the game. “Already I’ve heard new players mention it as the most important upgrade.” He also says the new songlist should be able to get people interested in playing the game more and more, and praised the new licenses that have been brought into SUNRISE.
If you are one of the people who originally didn’t enjoy CROSSxBEATS REV for its user interface and gameplay, it is definitely a good idea to give SUNRISE a try and see how much the game has grown over a single game update. Be sure to buy a BANAPASS from the Round 1 card counter, and set your account to “海外” (overseas) to make use of that new rivals system! As a final comment from Oliver, he asks that while the option to return to mode select without having to log back in at the end of a game session is cool, “don’t abuse it if someone is waiting their turn! It’s very rude!!”
“Also, please play Strayer.”

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Tuesday, September 22, 2015

9/22 - crossbeatsREV. has crossed paths with Round 1 San Jose!

Hello everyone! I am Sue, the Super Mechanic, here to tell you that Round 1 San Jose has acquired a new music/rhythm game!
crossbeatsREV., a rhythm/music game from Capcom, is now on our floor for everyone to play! Our team was hard at work, some even coming in on their days off, to get the machine built, prepared and connected to the Banapass network. The game was on the floor and turned on September 18th. Right now, our Round 1 has four machines and fans of the game started waiting for their turns, excited to finally play on a dedicated crossbeats arcade cabinet!

Managers and staff were testing the game to see if everything was functional.
By the way, did you know that crossbeats was originally an iOS game? Produced by Naoki Maeda, the mastermind behind the popular Dance Dance Revolution series, crossbeats is one of two music games (the other being Cytus) Capcom has released into arcades!


As I mentioned, crossbeatsREV. is connected to the Banapass network! If you love crossbeats and reeeeeeeeeeeeeeeeeeeally want to get into it, why not buy a Banapass card? You don't need it if you want to play the game, but it's great if you want to save your scores, unlock new songs and icons and so much more! They are available at the Game Card counter for $7.  And the last time I peeked over at the Game Card counter, there are three unique designs for the Banapass cards.

So what are you waiting for?! Let's crossbeats!

-Sue






Welcome to The (Unofficial) Round 1 Arcade Hub

Hello and welcome to The Round 1 Arcade Hub!

Round 1 San Jose @ Eastridge has now entered into its third week of opening which has excited all types of gaming communities within Northern California. What this blog hopes to achieve is to act as an information network to the music gamers, fighting gamers, driving gamers and casual gamers who frequent Round 1 and wants up-to-date information on their favorite games.

Information provided here will range from:

-In-Game Updates
-Game Outages (games that are not functional)
-New Games
-Cards for specific Games
-Amusement
-(Occasional) Updates from Other Departments
-Meet the Players, Managers, Staff
-Random Facts and Factoids about Round 1
-General Information about the Games

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Disclaimer: This blog is NOT sponsored or owned by Round 1. The information posted on this blog is subject to change. Information is based off of observation, interviews, Round 1 Sponsored Tweets and Facebook posts, first hand and second hand accounts. The information posted here is for the Round 1 Eastridge Mall location in San Jose, California.